An interactive, auditory tablet experience that plays Overwatch characters' dialogue, enhancing employee experience and scalable for Blizzard convention use.
Blizzard's campus features statues of its iconic characters, with Junkrat as the newest addition.
Our team saw an opportunity to bring it to life using an existing in-game feature.
Ideation to high fidelity designs
2 months (approx. 4 sprint cycles)
Miro, Jira, Figma, Maze, Dovetail
Sole UX Designer
I designed a kiosk for employees and visitors to enjoy, hearing Junkrat’s game quotes in multiple languages.
The simple layout adapts to any Overwatch character, personalizing experiences from one base design.
This project is designed for office use but scalable to expand to BlizzCon for all attendees!
Blizzard has statues of their game characters all over the office.
To welcome a new Junkrat statue, I created an interactive display for visitors to play Junkrat’s dialogue in different languages, showcasing Blizzard’s work alongside the new statue.
The main changes included:
Due to a project shift, development was delayed to the following year. But even with this delay, the projected impact is sure to add even more enjoyment for our employees.
The simple, adaptable layout allows stylistic adjustments for any character, personalizing experiences for each character with unique voice lines from a single base design.
This project was designed for in-office use by employees and approved visitors, with future potential for BlizzCon, expanding to all Overwatch characters for attendees.
Check out my case study to view the full design process.